I think that text-based games/experiences can be really cool and overall I think you did a good job with this one. However, I think the game could have been made a lot better if the player's answers actually affected the game in some way. I also think that music and sfx could add a lot to the experience. I know there is a link to some music on day 30 but I think it would be much better if there was music built into the experience itself. Overall I think you did a good job, some of the thoughts/ideas you had to share were pretty insightful, and I had a good time with it.
Thanks for your comment. I see what you mean with the points of feedback you gave. Making it more like a game could perhaps make it more fun and enjoyable. That said, that was sort of intentional, I was making more of an anti-game and the game or interactive project I wanted to make. Maybe in the future I could make my games or interactive projects more like a traditional game, and maybe this one could be changed up in the future as well (maybe even a future remaster(s) or different version(s)), but no definite promises.
This format is really cool, and the content is interesting too; thanks for sharing. Making art does indeed feel like screaming into the void sometimes. Also like the thoughts on pain – sometimes it is saying something needs to be fixed; sometimes it’s just part of our lots in life. Thanks for this, look forward to following along with the rest of the month.
Doing well, though creative progress on my overambitious Magnum Opus is on-and-off-again, which is a frustrating feeling. Have indeed been thinking I should show up but am intimidated by games that require lots of skillful and well timed clicking, haha, so this seemed like the perfect place to jump in. How about you?
I'm somewhere in the middle on average. This game project if it could even be called that might help me go in a better direction, but time will show. What's your Magnum Opus on?
Well, here’s hoping it is helpful for you! …oh boy, the Magnum Opus is hard to describe. I’ve called it “an abusive agnostic romance with God,” which covers a lot of the thematic material despite how flippant it sounds; in terms of genre, there’s a lot of writing and will be more, and it roughly splits into poetry, very fictionalized magical realist memoir, and fantasy novel, and I’m turning it all into a gamelike thing.
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I think that text-based games/experiences can be really cool and overall I think you did a good job with this one. However, I think the game could have been made a lot better if the player's answers actually affected the game in some way. I also think that music and sfx could add a lot to the experience. I know there is a link to some music on day 30 but I think it would be much better if there was music built into the experience itself. Overall I think you did a good job, some of the thoughts/ideas you had to share were pretty insightful, and I had a good time with it.
Thanks for your comment. I see what you mean with the points of feedback you gave. Making it more like a game could perhaps make it more fun and enjoyable. That said, that was sort of intentional, I was making more of an anti-game and the game or interactive project I wanted to make. Maybe in the future I could make my games or interactive projects more like a traditional game, and maybe this one could be changed up in the future as well (maybe even a future remaster(s) or different version(s)), but no definite promises.
This format is really cool, and the content is interesting too; thanks for sharing. Making art does indeed feel like screaming into the void sometimes. Also like the thoughts on pain – sometimes it is saying something needs to be fixed; sometimes it’s just part of our lots in life. Thanks for this, look forward to following along with the rest of the month.
I was sort of thinking that you might show up, sometimes anyway. Thanks for commenting. How you've been by the way if you want to share?
Doing well, though creative progress on my overambitious Magnum Opus is on-and-off-again, which is a frustrating feeling. Have indeed been thinking I should show up but am intimidated by games that require lots of skillful and well timed clicking, haha, so this seemed like the perfect place to jump in. How about you?
I'm somewhere in the middle on average. This game project if it could even be called that might help me go in a better direction, but time will show. What's your Magnum Opus on?
Well, here’s hoping it is helpful for you! …oh boy, the Magnum Opus is hard to describe. I’ve called it “an abusive agnostic romance with God,” which covers a lot of the thematic material despite how flippant it sounds; in terms of genre, there’s a lot of writing and will be more, and it roughly splits into poetry, very fictionalized magical realist memoir, and fantasy novel, and I’m turning it all into a gamelike thing.
So, if I'm understanding correctly, will it cover the complex relationship between a person becoming more and more agnostic and God?